Decks and lists
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- Your lists
- Folders
- Adding cards
- Looking at a list
- Foil copies
- Statistics
- Deck construction rules
- Sharing
- The list menu
- Downloads and uploads
Log in (free) to keep decks and other lists of cards: a collection, the cards you have to trade, the ones you want. Each game has its own lists.
Your lists
List/Deck directory in the menu bar shows your lists. The buttons on the right of the menu bar show them as a table (Detailed list) or as cards (Cards), and Sort orders them.
- New list makes one. Click a list's name to open it.
- To rename a list, press and hold its name (or click the pencil beside it). Enter saves.
- Type straight into a list's Notes to change them.
- Type says what the list is: Deck, Collection, Have, Want or Other.
- Count is the deck's dynasty/fate cards and its total ("40/40 (82 total)"; pre-game cards count only in the total), with a red Illegal when the deck breaks its construction rules. It's kept from the last time you opened the list: a list you haven't opened since this came in shows only its total.
- Open a list to see or change its Legality (the format a deck is for; its cards are checked against it, see Statistics) and its Id. Special is for a deck that isn't built for a format: see the rules.
- Public shares the list (see Sharing).
Folders
New folder makes a folder, and folders can hold folders. Move a list into one with its Folder pull-down, or drag it by its handle onto a folder (or onto All lists for the top). Folders can be dragged into each other too. Removing a folder keeps what's in it: its lists move up a level.
Adding cards
Click the switch beside a list's name to make it active. Then every card in the search results and on the card page gets + and − buttons for that list. You can have several lists active at once. They stay active in that browser tab until you switch them off.
Quicker ways:
- Swipe a card's picture sideways (or click-drag it with a mouse) to change its count: right adds one, up-right adds three, left removes one, up-left removes them all. In a list, up-right adds two. Settings → Gestures changes what each direction does, or turns swipes off.
- Click or tap a count in the simple list or table of your own list to change it: type a number or use − and +, then press Enter or click away (Esc puts it back). 0 asks, then takes the card out.
- Hover over a small card picture, or a name in the simple list, to see the card at full size. On a phone, press and hold it; tap to close.
- Add all to list, above the search results, adds every card found (more).
- Import, in the list's menu, adds cards from a pasted deck list or a file (see Downloads).
Lists save themselves shortly after you change them.
Looking at a list
Open a list to see its cards. The buttons on the right of the menu bar change the layout: the deck split up by type, the card pictures, a table, or plain text to copy. The list's name, type, legality and notes are at the top, and can be changed there too, with when it was made and last changed beside the name. In the deck view, a short section (8 cards or fewer, usually Pre-Game) sits beside the next one instead of taking a whole row, when there's room, so Pre-Game sits beside Dynasty and Fate starts below. In L5R a deck's name starts with its Stronghold's clan mon, here, in your lists and in Public lists. Phones open lists as a simple list of card names, unless you've saved another list view for your phone (Settings).
The table has a row per card with its numbers (L5R: Force, Chi, Cost, Focus...) and keywords. In a deck, each type has its own columns, named in its header row: only the numbers that type's cards have. The number most types share (L5R: Cost) always takes the first column, and a number every type in a deck has (L5R Fate: Focus) that deck's last, so they line up down the table.
In a deck, a card that costs less (or produces more) for the deck's clan, Sensei or Stronghold shows that number, in bold and underlined: hover over it to see the printed number and why (Toturi costs 15 in a Lion deck). The averages under the deck's name use those numbers too. Other lists show the printed numbers.
L5R: Border Keep and Bamboo Harvesters were Pre-Game cards under the Celestial and Emperor rules (and Three Dynasties), and Dynasty cards from Ivory on. Versions that were both sit in the section the deck's Legality calls for: Pre-Game in Celestial, Emperor, BigDeck and Obsidian Hand decks, Dynasty in Ivory, Twenty Festivals, Onyx and Modern ones. In Legacy, or with no legality, the version you chose decides. Printed text on the card shows the deck each version was printed for.
Foil copies
A card whose printing came in foil shows a foil button next to it in your list. Click it to switch the entry between Regular and ✦ Foil. On a Want list there's a third choice, ✦ Foil or not, for a card you'd take either way. A regular and a foil copy of the same printing are two entries, so a Have list can hold both. A printing only ever printed in foil just shows its ✦ Foil mark. Lists without a printing chosen (any version) can be marked foil too, when any version of the card came in foil.
Statistics
A deck's header ends with its check: the cards not legal in its Legality, the formats every card is legal in, and the deck construction check (below). It's always in view, whatever the statistics are doing.
Under the header are two folding sections, Statistics and Keyword counts. Both start open and stay the way you last left them. On a wide screen they're to the side of the cards: a column on the right in the Simple List, Text and Table views (it stays in view as you scroll), and a box at the upper right in the Detailed, Visual and Deck views, with the cards flowing around it. The Above button at the top right of the box moves them above the cards instead (side by side when there's room), and To the side moves them back; the site remembers which you chose. The button shows only when the window is at least 1100 pixels wide. On a phone they come after the cards, so the deck itself is first.
Statistics starts with the card count; an L5R deck's starts with its Dynasty/Fate sizes
(40/40 - 81 total); other lists also say how many different cards they have (120 cards [85 distinct]).
Under it: how many cards of each type
are in each deck, each type's share of its deck, and averages of the cards' numbers (cost, force and
so on), over a bar showing how many cards of that type there are next to the deck's biggest type. Hover over an average to
see how it was worked out. In an L5R deck, the Pre-Game line has Deck GP: the Gold Production of every card in the deck (the
Stronghold and Sensei too, negatives included) divided by the number of Dynasty cards. The Dynasty and Fate lines have GC,
the Gold:Cost ratio: Deck GP divided by that deck's average Gold Cost. A higher GC means the deck's Gold goes further (∞
when the deck's cards cost nothing on average). Pre-Game, cards with no deck and Proxy cards get no share or bar, and Proxy
cards aren't counted in the others'. Keyword counts lists each keyword in the deck and how many of your other cards mention it.
In Keyword counts, the Hide counts under slider (1 to 15) hides the keywords that are rare in the deck and rarely named: a keyword shows when either its card count or its "Named in text of" count reaches the slider, and then both numbers show. Click a keyword to highlight it: its card count turns blue and its "Named in text of" count red, and the cards in the list glow to match, blue for the cards in that deck with the keyword and red for the cards naming it. Click more keywords to add them (a card that matches one in blue and another in red glows magenta), and click one again to drop it. The highlights stay when you change views.
When the list has a Legality, the cards that aren't legal in that format are pointed out, and All cards legal for lists the formats every card is legal in. Proxy cards aren't checked at all: they're in the deck to be printed and played, not part of its construction.
Deck construction checks the deck as a whole against the game's deck construction rules (see below) and lists each one it breaks, or says it meets them. It's a reminder, not a block: you can save any deck. When a deck breaks its rules, the header's check line says so in red.
Deck construction rules
Each game has its rules for building a deck. For L5R: at least 40 Fate and 40 Dynasty cards, one Stronghold, no more than one of each kind of Pre-Game card, and at most three copies of a card (one of a Unique card). Copies are counted by title:
- Experienced versions are different cards: Hida Kisada and Hida Kisada (Experienced) each have their own limit. So do Experienced 2, Experienced 3 and Inexperienced.
- A card that is the "Soul of" someone counts as that card, at the same experience level.
- Some cards change their own limit ("You may include up to six copies of this card").
- Some cards change the rules while they're in the deck. Each copy of Coastal Lane raises the minimum Dynasty deck size by two, each Strength Remains the Fate minimum by two, and each Hato-gurama lowers the Fate minimum by one. Forgotten Legacy needs at least 16 Holdings in the Dynasty deck, however many copies you have. Eternal Victory Dojo allows four copies each of one or two non-Unique Strategies with Battle abilities: a third title at four copies breaks the rule.
A format can change the rules, and the deck's Legality picks which: Imperial needs only 30 Fate and 30 Dynasty cards; BigDeck needs 80 of each, Modern 50 of each, and both allow one copy of any card, even one that says you may include more. To change them for one deck, open Construction rules at the top of the deck: change a number, untick a rule to drop it, or say which deck Sensei and Border Keep / Bamboo Harvesters go in for this deck. Back to the legality's rules clears your changes.
Special at the end of the Legality menu is for a deck outside the formats: a theme deck, a house rules game. It has no limits at all, so the check says no limits, its cards aren't checked against a format, and cards that change the rules don't add any. Tick rules in Construction rules if you want some of them for this deck.
Sharing
Set a list to Public and anyone can see it, logged in or not, but only you can change it. (Site admins can open any list, private ones too, to fix a mistake or something that breaks the site's rules. Every admin change is recorded, and you may get an email saying one was made.) Copy link (at the top of the open list) copies a link to send. Public lists also show in Public lists, under your display name (Settings → Account), or your initials if you haven't set one.
The list menu
The list's menu (the grid button) has:
- Duplicate: a copy to change.
- Import: add cards from a pasted deck list or a file, or replace the list's cards with them.
- Download: the list as a file (below).
- Delete list.
Downloads and uploads
- PDF Print-n-Play: the cards on sheets of paper to print and cut out. PDF for MakePlayingCards makes one PDF per card, with bleed, for ordering printed cards. (Not every game has PDF printing; the print options are in Settings → Printing.) Its Backs option can add a page of backs after each sheet of fronts, laid out so they line up when you print double-sided and flip on the long edge: each card gets the back it was sold with, and a double-sided card its own other side.
- Sun and Moon (L5R): a deck file for the Sun and Moon program.
- Native Oracle (Tab-delimited): a text file you can open in a spreadsheet, or upload into
another list. Foil entries end in
[foil](or[foil or not]), and an upload reads that back. - Headers in downloads turns the section headings in the files on or off.
Import takes a deck list pasted into its box, or a file: Sun and Moon, Native Oracle, or any
plain list with one card per line. A line can start with a count (3x Card, 3 Card), end in a
set in brackets (Card (Set)) to pick that printing, and end in [foil]; # starts a comment,
and a Legality: <arc> line picks printings from that arc. Printings from does the same for the
whole import and starts on the list's legality, so an Imperial deck gets its Imperial arc printings
(the newest printing in that arc); a Legality: line in the list wins from where it stands. It says which cards it found and which
it couldn't, and asks before loading them. Add (the default) puts the cards in with the ones
already in the list, counting a card it already has (same printing and foil) up; Replace swaps
the list's cards for the imported ones.