Interrupt the Void's Flow
Legend of the Five Rings card from The Coming Storm
Open in Oracle of the Void
- Card Type
- Spell
- Gold Cost
- 2
- Card Text
- Void Interrupt: Negate a Battle action. Destroy this Spell. Remove the caster's unit from the game, keeping all attachments and tokens, and ignoring leaving-play effects. Return it to play before the turn ends, ignoring entering-play costs and effects.
- Focus Value
- 4
- Legality
- A Brother's Destiny (Ivory Edition), A Brother's Destiny (Twenty Festivals)
- Deck
- Fate
- Story
- 2013 Kotei Winner - Adam kowalczyk
Printings
The Coming Storm
- Rarity
- Rare
- Flavor Text
- Kanaye lunged toward the priestess with malice in his eyes. "Forgive me," Hinata whispered. "I cannot permit you to halt my work."
- Artist
- Jason Behnke
- Card Number
- 105
- Publisher
- Alderac Entertainment Group
Rules Q&A
- Q: Interrupt the Void's Flow says: Void Interrupt: Negate a Battle action....
CR says NEGATE AN ACTION # To prevent all the action’s effects and targeting, from the time the negation is applied.
Since the targeting would be prevented. Would actions from Knife in the Darkness and Desperate Sacrifice simply fail and/or will not move any personality since there were no targets of the action?
A: The definition of Negate an action has changed: To prevent all the action’s effects, from the time the negation is applied. This does not negate targeting.
Interrupt the Void's Flow will not negate the movement from Knife in the Darkness. Alex Jones, "Interrupt the Void's Flow negation question", 1 Sep 2015 - Q: When I Reserve Mirumoto Jaikei into the battlefield, fully invested, my opponent uses Interrupt the Void's Flow to negate the action (and go poof). What happens to the money I put into the pool?
A: As described here (and here), when paying the gold cost of an action, you may produce gold; you may then spend that gold, together with gold from your pool, on the action. Any gold you don't spend on the action (and which isn't required to be spent on a particular cost, such as that produced by Honored Sensei when you choose to activate the trait) goes to your pool.
This all happens in the Pay Costs step of the Action Sequence - that is, before the Interrupts step, when Interrupt the Void's Flow is played.
To Recruit an Invest'd Jaikei, you must spend 15g on the action, plus any extra gold for any weapons costing more than 4g. Once spent, this gold is gone: you do not get it back if the action is negated. Alex Jones, "Mirumoto Jaikei and Negation", 1 Jul 2015 - Q: Reinforced Yari Will only attach to an Infantry Personality. This Personality cannot gain Cavalry...
I have a Cavalry Personality. Cavalry is removed with Victory Through Deference. I attach a Reinforced Yari.
1. Does the end of an effect which removed a keyword count as gaining (or attempting to gain) the keyword?
Assuming yes, and the personality remains Infantry:
2. If the above personality was a Shugenja with Interrupt the Void's Flow attached, what happens if the unit removes itself from the game the following turn? Does the Yari fail to reattach? Or would the trait from the Yari track while removed from the game?
(Void Interrupt: Negate a Battle action. Destroy this Spell. Remove the caster's unit from the game, keeping all attachments and tokens, and ignoring leaving-play effects. Return it to play before the turn ends, ignoring entering-play costs and effects)
A: 1. Yes. When the removal effect is done, it regains the trait, and Reinforced Yari will prevent this. - REVERSED, SEE BELOW
2. Attachments do not reattach when the unit re-enters play, so the Yari is fine. While the Yari is out of play, it is not suppressing Cavalry, so the Personality will regain Cavalry, and will be a Cavalry Personality with a Reinforced Yari when they re-enter. Jon Palmer, "Reinforced Yari and removing/returning keywords", 7 Jun 2015 - Q: Does Interrupt the Void's Flow "Negate a Battle action" prevent the action from targeting and thus causing the other effects of the action to fail?
Since Polvora Cache and Baraunghar Scouts does not have the "to/if/after" exceptions in its action. Scenario is that I have a Shugenja with Interrupt the Void's Flow, Polvora Cache/Baraunghar Scouts attached then use Polvora Cache/Baraunghar Scouts open action then interrupt with Interrupt the Void's Flow and remove the caster with the attachments attached. Do the open action of Polvora Cache/Baraunghar Scouts gets through and I get to destroy a holding or get a 3F/1C scout peep?
A: In both of these cases, since there is no conditional clause, Interrupt the Void's Flow will remove the attachments from the game prior to their normal destruction/removal. This will not prevent other effects from occurring, but will prevent the destruction/removal of the attachments. Jon Palmer, "Interrupt the Void's Flow questions", 1 May 2015 - Q: Touch of Death Maho Limited: Bow this Shugenja and destroy this Spell to destroy a target bowed Personality with equal or lower Chi.
Interrupt the Void's Flow Void Interrupt: Negate a Battle action. Destroy this Spell. Remove the caster's unit from the game, keeping all attachments and tokens, and ignoring leaving-play effects. Return it to play before the turn ends, ignoring entering-play costs and effects.
scenario: My opponent have a 3chi bowed personality also I have a 3chi shugenja with attached touch of death and an interrupt the void's flow. I cast the touch of death and interrupt it with the ItVF.
1. Now that my shug and ToD is out of the game, do I still have to resolve the effects from ToD and kill the 3chi bowed personality? If that's a yes, what will happened to ToD, "destroy this spell" when it is out of the game?
A: Touch of Death requires you to destroy the spell to destroy the Personality. If it's out of play, you cannot destroy it, so the Personality will not be destroyed. Jon Palmer, "Touch of Death and Interrupt the Void's Flow", 1 May 2015 - Q: If I use Interrupt the Void's Flow to negate another player's VTD, but he invested 1, does he still get to draw the card?
A: No, as the Invest trait's effects "are added to the action’s effects ... and become part of the action." Alex Jones, "Negating Victory Through Deference with Interrupt the Void's Flow", 28 Jan 2015 - Q: The time has come for me to ask another question about my favourite spell: I have the spell attached to a shugenja in my army.
My opponent has an opportunity to play a battle action, and they choose to play either Pack Tactics or Ninube Shiho's ability.
Now I choose to interrupt with the spell, negating the battle action. My spellcaster is removed from the game until the end of the turn.
But does anything happen to my opponent's units? Eg: does he have to now bow 2 personalities if he played Pack Tactics (and does he have to discard the card?), or does he have to put Shiho on top of his Dynasty deck if he used Shiho's ability?
Or does he not have to? And who has the next chance to take a battle action? I think I would, but just asking to make sure.
A: It negates all effects of the action, which includes bowing two Personalities (Pack Tactics) or putting Shiho on top of your deck. You would however get the next opportunity to act. Jon Palmer, "Interrupt the Void's Flow and Pack Tactics or Ninube Shiho", 9 Jan 2015 - Q: "Void Interrupt: Negate a Battle action. Destroy this Spell. Remove the caster's unit from the game, keeping all attachments and tokens, and ignoring leaving-play effects. Return it to play before the turn ends, ignoring entering-play costs and effects."
I am guessing that negating a Battle action is not a cost, meaning you could interrupt anything with this Spell, even if it has no relativity whatsoever with the Shugenja carrying the spell (for whatever dark reasons you might want to do so). Correct?
A: Yes. Feel free to Interrupt The End is Near with this. Jon Palmer, "Interrupt the Void's Flow rhetorical question", 30 Sep 2014 - Q: If Interrupt the Void's Flow does not remove a card from the game in the same manner as Shiho why does the card specifically say to ignore leaving-play effects?
A: Shiho puts each card on the bottom of the deck, where it is face-down and out-of play, so its state is forgotten.
Interrupt the Void's Flow removes each card from the game face-up, so its state is retained - the fact that leaving-play effects are ignored is irrelevant since the Card Memory Rule is not a leaving-play effect. Alex Jones, "Reslient Again", 4 Aug 2014 - Q: Let's say that you have a copy of Interrupt the Void's Flow and interrupt a limited action such that the action no longer has any valid targets. (e.g. Egg of P'an Ku and you only have a single Shugenja with Interrupt the Void's flow on it) What's the procedure for resolving the effects of the original action? Do they all fail, or just the ones depending on a the target that has now vanished?
A: Per the CR, "If an effect requires a target and the player cannot find a legal target, the effects stop immediately, and no further effects or targeting happen." Jon Palmer, "Interrupt the Void's Flow", 5 Jun 2014