Command Group
Legend of the Five Rings card from A Perfect Cut
Open in Oracle of the Void
- Card Type
- Strategy
- Gold Cost
- 0
- Card Text
- Battle: Bow your target performing Samurai to give one or two of your other target unbowed Personalities a Force bonus equal to the Samurai's Force.
- Focus Value
- 1
- Legality
- Four Winds (Gold)
- Deck
- Fate
Printings
A Perfect Cut
- Rarity
- Common
- Flavor Text
- "The commanders of the Legion were the finest in the Empire, and yet Tsudao felt that they were somehow incomplete."
- Artist
- Pia Guerra
- Card Number
- 5
- Publisher
- Alderac Entertainment Group
Rules Q&A
- Q: if i beserker rage utaemon, then in my next available action can i use command group on him?.
Sure. Berserker Rage changes his current Force, so the number it changes it to is the number used by Command Group.
Just to nitpick you Jeff, but Berserker Rage uses PRINTED force, not CURRENT force. That is a HUGE difference with Utaemon.
A: Nitpickin' right back atcha! Berserker Rage uses printed Force as the basis of its calculation, true, but I said "changes", not "uses". Berserker Rage will change Utaemon's current Force, unless it happens to be 12 already...and because Command Group uses current Force, its effect will be different if played subsequent to the Rage. Jeff Alexander, "post for 4 November 2002", 5 Nov 2002 - Q: Command Group
A: Legal. Jeff Alexander, "post for 8 April 2002", 9 Apr 2002 - Q: or Command Group all you tacticians?
I think you're thinking about a card other than Command Group. Command Group has nothing to do with Tacticians and doesn't look like it would cause any unusual problems when put in a combo with Samurai's Fury.
Sorry, that was supposed to be Signal Corp, not Command Group. Mostly for White Shore Plain/Samurai's Fury/Signal Corp/dump your fate hand for force.
A: That's legal too. Jeff Alexander, "post for 6 March 2002", 7 Mar 2002 - Q: or Command Group all you tacticians?
A: I think you're thinking about a card other than Command Group. Command Group has nothing to do with Tacticians and doesn't look like it would cause any unusual problems when put in a combo with Samurai's Fury. Jeff Alexander, "post for 5 March 2002", 6 Mar 2002 - Q: So I'm curious about the duration of certain force boosts...
More specifically I recently invented a ruling regarding Command Group...here's the situation
Player A (I forgot your name again sorry) is attacking with 3 Lions...he plays command group, bowing Lion 1 and the other 2 have enough force to take my province.
Rally/Accessible occurs
Do these other 2 personalities still have the +4 force they recieved from the first guy?
A: Yes. Jeff Alexander, "post for 4 March 2002", 5 Mar 2002 - Q: CARD TEXT (yay for posting from home)
Command Group Battle: Bow one of your Samurai in the current battle and target up to two other personalities in the Samurai's army to give the personalities a force bonus equal to the Samurai's force.
I originally ruled that they lost the bonus as they were no longer in the original peeps army...much like Chrage ends when you are no longer an attacking personality.
A: Charge does not work that way. Its bonus also lasts for the rest of the turn. Are you thinking of the first Lion Stronghold? Jeff Alexander, "post for 4 March 2002", 5 Mar 2002 - Q: Suppose I have Matsu Nimuro with Celestial Sword in play plus 2 other lions. So Nimuro personally has 9 force, his own 6 + the sword's 3. If I play Command Group and target Nimuro, is the bonus 6 or 9?
A: Nimuro's Force is 9. The bonus(es) would be 9. Jeff Alexander, "post for 13 December 2001", 14 Dec 2001