A Brave New World
Legend of the Five Rings card from Promotional–Celestial
Open in Oracle of the Void
- Card Type
- Strategy
- Gold Cost
- 0
- Card Text
- Absent Battle: Target your performing Personality at any location and discard a card to move him to the current battlefield. Straighten his unit after this moves him.
- Focus Value
- 4
- Legality
- Age of Conquest (Emperor), Destroyer War (Celestial)
- Deck
- Fate
- Notes
- Legal December 1st, 2011, Released in the 2011 Summer Convention pack
Printings
Promotional–Celestial
- Rarity
- Promo
- Flavor Text
- "I will not lie to you, kinsmen," Naizen said. "The journey will be unpleasant, and the work more difficult than you can imagine. The rewards, however, are without measure."
- Artist
- Charles Urbach
- Publisher
- Alderac Entertainment Group
Rules Q&A
- Q: So this came up in a game the other and I just wanted to double check that we played it correctly. Player A (Spider, go spider!) announces an action, in this instance it was A Brave New World. Player B (dirty dishonor player) reacts to announcing with Bad Kharma. Player A then reacts to the Bad Kharma with my copy of Inexorable. Do I now get to resolve my Brave New World without paying the cost of discarding a card? Bad Kharma tells me only to ignore the costs but doesn't negate anything anymore due to my Inexorable. We played on without me having to discard, which seems pretty great but wanted to check we played it correctly.
Relavent Text:
Bad Kharma- Reaction: After another player with Family Honor of -1 or lower announces an action on a Strategy: He ignores the action's costs. Negate its effects.
Inexorable- Reaction: After another player announces a Reaction during the Combat Segment: Its effects will not negate other effects.
A Brave New World- Battle: Choose your performing Personality and discard a card: Move your Personality to the current battlefield. Straighten his unit if he moved.
A: You played it correctly.
Inexorable would cause the negation from Bad Kharma to fail, but its effect letting you ignore the action's cost still happens. Brook Cunningham, "Bad Kharma vs Inexorable", 10 May 2012 - Q: I've read rules on effects and probably a similar thread, but my problem is slightly different.
Player A, during an Action Phase, plays Accidental Confession onto Player B's Yoritomo Hiromi:
Accidental Confession: Open: Choose your performing unbowed Courtier, discard the Imperial Favor, and target a Personality: Dishonor him. His controller may not assign him, and he will not move, to battlefields this turn.
Then it comes to the Attack Phase and during a Combat Segment Player B tries to move Hiromi to a battlefield with A Brave New World, using his trait:
Yoritomo Hiromi: Bowing, destruction, and movement from Battle actions Hiromi performs will not be negated or delayed.
A Brave New World: Battle: Choose your performing Personality and discard a card: Move your Personality to the current battlefield. Straighten his unit if he moved.
There are two "will not" preventions here, so can Player B move Hiromi or not? Which negation, that of Accidental Confession or Hiromi's, is stronger?
A: In this case, Accidental Confession's "will not move" will take precedence. Hiromi says his movement will not be negated; however, "will not move" is not negation, it's stronger than that. Jon Palmer, ""Will not move" vs "this movement will not be negated"", 29 Apr 2012 - Q: I think I got jipped here so please help me understand this:
I'm playing Steel Soul Dojo
My opponent attacks, I defend.
In the first battle I play a Dark Virtue and draw a card. Battle resolves, Attack Phase ends. I play Retribution. My opponent manages to get a defender into the battle. I play a Dark Virtue and go to draw my card........only to be told that I can't since I already used the trait this phase. I think this is incorrect.
Additionally, that scenario continued as follows:
I win the battle but the province is saved. I play a second Retribution to send my other unbowed personality at my opponent now that my opponent has no defenders. I play A Brave New World to move in my bowed personality who attacked in the previous Retribution. My opponent says I can't do this since the personality was already at a battle as an attacker. I think this is wrong. I checked the rules I saw that it is only specific to the current phase.
Am I misunderstanding how Retribution works? Retribution (and A Perfect Moment) state "Create an additional Attack Phase....." Is this additional attack phase somehow part of the original attack phase, or was I just being told wrong?
A: You were told incorrectly in both cases.
Each Retribution/Perfect Moment creates a new, separate Attack Phase after the one you're reacting to has ended.
As such, you WOULD be able to draw again during your Retribution thanks to Steel Soul Dojo. Also, you are correct that the Second Battle Rule also only restricts moving into another battle per phase. So again, it WOULD be legal for you to move during your second Retribution the Personality who bowed from resolution in your first. Brook Cunningham, "additional attack phase", 14 Apr 2012 - Q: This is a follow up to Strategy Cards vs. Non-Strategy Cards and Negating
Effortless Counterattack vs. A Brave New World If A Brave New World was used as an extra action which is canceled by Effortless Counterattack, Brave New World is discarded but the cost of Brave New World (discarding a card) still happens? I.e. I target a Paragon with an action, Iron Will is used to cancel the action. Then I take an additional action (from Iron Will) to play A Brave New World and I discard a card to pay for A Brave New World, which my opponent used Effortless Counterattack to cancel the additional action. Brave New World and the discarded card go to my Fate Discard pile (and I cry some. Crying is optional).
A: Effortless Counterattack negates effects but, unlike Iron Will, does not ignore costs, so the discard required by Brave New World still happens. Alex Jones, "Strategy Cards vs. Non-Strategy Cards and Negating", 26 Jan 2012