Arms Merchant
Legend of the Five Rings card from Heaven & Earth
Open in Oracle of the Void
- Card Type
- Holding
- Gold Cost
- 3
- Gold Production
- 2
- Keywords
- Merchant, Retainer
- Card Text
- w: Produce 2 Gold.
w: If you have put any Items into play this turn, produce 4 Gold. - Legality
- Four Winds (Gold), Rain of Blood (Diamond)
- Deck
- Dynasty
Printings
Heaven & Earth
- Rarity
- Common
- Flavor Text
- "Fear stimulates business." - Yasuki Jinn-Kuen
- Artist
- Monte Moore
- Card Number
- 29
- Publisher
- Alderac Entertainment Group
Rules Q&A
- Q: Arms Merchant produces 4 Gold if you have put an "Item card" into play. If I'm playing out of Shinden Horiuchi (which talks about "Items", but not Item cards), will playing a Spell cause AM to produce 4 Gold?
A: Shinden Horiuchi only makes Spells you control into Items. The Spell will only be an item once it has been attached. It isn't an Item when you are paying to play it, so Arms Merchant won't be of any help. Martin Lund, "Rules for 22-25 August 2004", 30 Aug 2004 - Q: Does Arms Merchant look for cards being brought into play from your hand, discard pile, or "from that other place" when bringing an item into play?
A: Yes. Arms Merhcant looks for a card going from out of play to in play. Where it's coming out of play from does not matter. Zen Faulkes, "Rules for 27 August 2003", 28 Aug 2003 - Q: I use Soul Sword to give someone a weapon token. Zen ruled that it was an item. Do my Arms Merchants now produce 4 gold?
A: No. See above. It is not an Item CARD. Jeff Alexander, "post for 1 May 2003", 2 May 2003