Lost Traveler Castle
Legend of the Five Rings card from The Imperial Gift 2
Open in Oracle of the Void
- Card Type
- Stronghold
- Province Strength
- 5
- Gold Production
- 4
- Starting Family Honor
- 5
- Clan
- Unaligned
- Card Text
- After the first time each turn you choose a Personality to bring into play during your Dynasty Phase, you may pay 2 less Gold for him and, after he enters play, gain Honor equal to his Personal Honor.
- Banned
- Banned from Celestial Edition tournaments.
- Deck
- Pre-Game
Printings
The Imperial Gift 2
- Rarity
- Fixed
- Artist
- Charles Urbach
- Card Number
- 81
- Publisher
- Alderac Entertainment Group
Rules Q&A
- Q: Hey all. My house is a Legacy only zone, and I had a thought. Seeing as Lost Traveler Castle does not award honor to the player during dynasty phase in the normal way, and states the rule change without action or phase text qualification, would the event Time of the Void ("Until the end of the game, players with family honor above ten do not gain honor for bringing personalities into play.") effect it? Which one wins out? Thanks!
A: Time of the Void "wins".
See Glossary, Honour: Honor gains that are contingent on the card entering play, including the rulebook Dynasty phase honor gain for aligned Personalities, mean the card has entered play "gaining Honor." Alex Jones, "Time of the Void vs. Lost Traveler Castle", 29 Jan 2010 - Q: My question is fairly simple, the condition in the trait on each of these says "after the first time each turn you choose a personality..." (yadda): something happens. Does the something that happens, happen for the first time I bring a personality into play, or the second and subsequent instances of when I choose a personality to bring into play.
A: It only applies to the first instance, just as it says. Brook Cunningham, "Lost Traveler Castle & Sunrise Keep", 14 Oct 2009