Shinjo Shono
Legend of the Five Rings card from The Fall of Otosan Uchi
Open in Oracle of the Void
- Card Type
- Personality
- Force
- 4
- Chi
- 5
- Honor Requirement
- 0
- Gold Cost
- 9
- Personal Honor
- 2
- Clan
- Unicorn
- Keywords
- Cavalry, Experienced 2, Unique, Commander, Daimyo, Junghar, Samurai, Unicorn Clan
- Card Text
- Players must discard two Fate cards from their hands to challenge Shono.
Battle: Any number of times per turn, if Shono is at a battlefield: Move him to a different battlefield. If there are no Shadowlands, Ninja, or Kolat cards in the enemy army at either battlefield, this ability may not be used again this turn. - Legality
- Four Winds (Gold), Rain of Blood (Diamond)
- Deck
- Dynasty
Printings
The Fall of Otosan Uchi
- Rarity
- Rare
- Artist
- William O'Connor
- Card Number
- 73
- Publisher
- Alderac Entertainment Group
Rulings
- Discarding cards is a cost of challenging Shono. [DW, 6 June 2000] Rules Archive, August 18, 2007, p. 123
Rules Q&A
- Q: If [Shinjo] Shono assigns to Province B, and the rest of my army assigns to province A, and province A is resolved first, can Shono move in during the battle at province A?
A: Yes. Zen Faulkes, "Rules for 9 November 2003", 9 Nov 2003 - Q: I attack my opponent's provinces with Shinjo Shono exp 2. I play Bloodied Ground. I use Shono's ability to move to a different battle. Can I play a fate card using Bloodied Ground's action?
A: "Even if an army has no units." Yes. Zen Faulkes, "Rules for 20 August 2003", 20 Aug 2003 - Q: I attack my opponent's provinces with Shinjo Shono exp 2. I play Bloodied Ground. We play fate cards as per Bloodied Ground's ability. I play A Samurai's Fury, and move Shono to the next province. Do my fate values travel with Shono, or remain in the original battle?
A: Original battle. This ruling leads to less confusing situations if there are multiple units in an army and one moves. Zen Faulkes, "Rules for 20 August 2003", 20 Aug 2003