Siege
Legend of the Five Rings card from The Dark Journey Home
Open in Oracle of the Void
- Card Type
- Strategy
- Gold Cost
- 0
- Keywords
- Siege, Terrain
- Card Text
- Negate all current and new effects of Regions and Fortifications attached to this battlefield's province.
Battle: If there are no Terrains at the current battlefield: Put this card into play there. - Focus Value
- 1
- Legality
- Hidden Emperor (Jade)
- Deck
- Fate
Printings
The Dark Journey Home
- Rarity
- Common
- Flavor Text
- Outside Shiba Palace, thousands of Mantis stood ready. "We are here to assist the Phoenix," Yoritomo's voice boomed out. "Open your gates and receive our mercy."
- Artist
- Paul (Prof.) Herbert
- Publisher
- Wizards of the Coast
Rules Q&A
- Q: Also, the Hoshi from the Siege of Sleeping Mountain doesn't say counts as Togashi Hoshi.
A: See Rules Archive, Specific Cards, Personalities, Hoshi. Zen Faulkes, "Rules for 26 September 2003", 27 Sep 2003 - Q: Siege of Sleeping Mountain and Storms Over Matsu Palace reprinted several staple cards (Sneak Attack, Focus) to get new players up to speed.
A: That also had the undesirable effect of experienced players snagging them for the rares, thus keeping them *out* of the hands of the very players they were meant to teach. Zen Faulkes, "Rules for 16 September 2003, Part 2", 17 Sep 2003 - Q: Some of the followers in KYOD have the Siege trait, yet I can find nothing about what this trait does, if anything. I am curious as to what this trait does currently (probably nothing) and what it is being contemplated for in the future.
A: Right now it does nothing except give us an opportunity to do something with that class of cards as a whole in the future. Jeff Alexander, "post for 30 September 2002", 1 Oct 2002 - Q: pt. 11 [...] The Siege player may declare an attack on an individual Rokugani player, possibly destroying his or her provinces and eliminating the player, as normal.
Question is - are other rokugani players able to help this individual player assigning their units or he must defend alone?
A: Yes, they can. Brook Cunningham, "Attacking Rokugani players", 5 Oct 2015 - Q: Both the Hooded Ronin and Yokuni in Siege: Clan War have traits or abilities that refer to "Seven Thunder" cards. However, none of the Seven Thunders have keywords that say "Seven Thunder" (they only have "Seven Thunder" as part of their names).
While I'm pretty sure that the intention is that all of Seven Thunders are indeed Seven Thunders for the effects of the Hooded Ronin and Yokuni, I just want to confirm that that's indeed how they'll play in the current legal format.
Thanks,
A: It is how they will play.
Card subtitles (as well as the new distinction for Clan Alignment in the form of the card's printed mon) are now checked as well as keywords when looking for a "X" card. Brook Cunningham, "Seven Thunders?", 9 Aug 2015 - Q: I have a question about the Siege deck territories. Beiden Pass lists a number of abilities, are they each usable equal to the rank of the players (potentially negating fear 3+ times, and negating range 3+ times on the same turn), or I could only pick and chose to use them equal to the rank of the player. The same applies to Otosan Uchi.
A: Beiden Pass states, "The Yogo Junzo player has the following abilities which may be used [rank] times per turn total (but still only once per turn each)"
There are 5 abilities on Beiden Pass: if there are 3 Rokugani players, the Yogo Junzo player may use 3 of them per turn, but since none of them is Repeatable he or she may not use each one more than once per turn.
Otosan Uchi states, "The Yogo Junzo player may use abilities on this Territory [rank] times total (usable only at this Territory's battlefield)."
There are 4 abilities on Otosan Uchi: if there are 3 Rokugani players, the Yogo Junzo player may take 3 actions from them. However, since - unlike Beiden Pass - each is Repeatable, he or she may take those 3 actions from the same ability, or 2 from one ability and 1 from another, or all 3 from different abilities. Alex Jones, "Beiden Pass and Otosan Uchi", 7 Aug 2015 - Q: Just to add to this topic: viewtopic.php?f=59&t=109598
in Siege: Heart of Darkness The Akasha is obviously stylized as a Ring card but certainly is not one. So what is the name of that type of card? and to reiterate, how do you properly identify a ring?
A: The Akasha is a Ring card. Please reference the Oracle. Jon Palmer, "RE: Ring cards", 24 Sep 2014 - Q: I'm sorry if this had been answered before, I tried looking for this, but couldn't find it anywhere.
In Siege, I was wondering how Honor Requirements work.
A: The Imperial District has the trait, "Rokugani players ignore Honor Requirements." Of course, this trait can never be taken away, until that District is destroyed, at which point the Rokugani players lose anyway. Brook Cunningham, "Honor requirements in Siege", 26 Aug 2014 - Q: Rulebook states "when a Rokugani player would gain honor from any source, the Rokugani players gain an equal number of Political tokens instead".
So, from what I understand, in Siege, the Rokugani player's honor can never go up. But it seems to be able to go down, since "Rulebook loss conditions, such as ending your turn at -20 or lower honor, still applies to the Rokugani players".
A: Correct. Brook Cunningham, "Honor requirements in Siege", 26 Aug 2014 - Q: With such rules in mind, how the Rokugani players can bring into play personalities with a higher requirement than their starting honor? Likewise, how can anyone else than the player with the highest starting honor lobby for the favor?
A: Your first question is answered above. As to your second, I direct you to section 13. on page 15:
"The Rokugani players are considered considered the same player. When an effect refers to another player, it only refers to the Challenge player. So for example, when Lobbying, a Rokugani player needs to only have more Honor than the Challenge player."
And the fourth bullet in that same section states:
"All abilities normally granted to players, such as Cycle and Lobby, are granted to each player individually. So, for example, each player may Lobby even if another Rokugani player has already Lobbied that turn, but do remember that when you Lobby, you take the Imperial Favor away from the player who currently controls it." Brook Cunningham, "Honor requirements in Siege", 26 Aug 2014 - Q: Kaiu Shoichi 3F, 3C 5/5/2 Crab Clan * Samurai * Engineer * Siege
Reaction: After engaging, if Shoichi is in the current attacking army and it has fewer units than the opposing army: The Defender chooses units in his current army equal to the difference. Move them home.
Removing the advantage 0 Reaction: After engaging in a battle: Negate the effects of the first Terrain action or action on a Region any other player takes during this battle. Reaction: After engaging in a battle, if you control a unit at the current battlefield: Play a Terrain card as an additional Battle action.
Insurmountable Obstacle 0GC Terrain Battle: After each time an action moves a Personality home from this battlefield, dishonor him. You may take an additional Battle action after playing this Terrain.
Alight my question is this: I attack with Kaiu Shoichi, the other player defends with 4 guys. Both Removing the advantage and shoichi both trigger at the same time; "after engaging", so I chose order of resolution. So I trigger Removing to play Insurmountable Obstacle, then trigger shoichi to force the other player to move home 3 of his guys dishonoring each of them.
This right?
A: I think these are Words and Deeds cards, so you might want to check the sticky. We're not quite ready to answer questions on these yet. Zen Faulkes, "Kaiu Shoichi+Removing the advantage+Insurmountable Obstacle", 20 May 2008 - Q: "The Siege player brings a pre-constructed Siege deck that ignores the normal deck construction rules."
It doesn't specifically say which pre-constructed deck... Assumptions could easily be made, but I feel like this just implies that the player playing the Siege deck should act kind of as a DM in D&D, trying to sculpt an experience, rather than outright win. but, yeah, I could see this going either way pretty easily. definitely not "Bring the best possible deck you can" territory though.
A: I think the term "pre-constructed" means "by the game Designers". That's usually what it means. "Constructed" = you built it "Pre-constructed" = it came packaged that way So, yes, it doesn't specify which, but it would either be the Heart of Darkness Naga one or the Clan War Junzo one. Brook Cunningham, "Sun and Moon #rules-questions", 17 May 2025 - Q: Question regarding Siege: Clan War According to the rules pamphlet, the Yogo Junzo player cannot lose honor. If they would lose honor from the Rokugani's card effects, the Rokugani players gain that many Political tokens instead.
The Rokugani players can lose honor as much as card effects cause them to, but should they gain any honor, they instead gain that many Political tokens. Implying that the Rokugani players cannot Gain honor.
Also, if you have a card with a higher honor requirement in your deck, and the Yogo Junzo player has never caused you an honor loss, you'd never be able to recruit them, because there's no way to meet their honor requirement.
I would take this to mean that we simply ignore honor all together, except that it does state that rulebook loss conditions such as starting your turn at -20 honor still apply. Implying that the Rokugani players can still lose honor, but offering them no way to Gain honor.
I feel this is rather incomplete, and could cause some rather cheesy and rules lawyery ways to win the game.
I think a "Better" solution would be to just say the Rokugani players gain and lose honor as normal, but when they Gain honor they also get political tokens.
But, a much simpler solution would be to just ignore Honor altogether, and say when the Rokugani players gain honor, they gain political tokens, and when they lose honor, they lose political tokens. That preserves losing honor as a real cost. And if we assume the Yogo Junzo player has the same restrictions as typical Shadowlands, as per the Shadowlands faction rules from the last time they were legal in the game, they can't cause unconditional honor losses anyway, so it all works out.
A: Might look into this later more deeply, but to your very last point, I don't think the Enemy deck is open to/intended for any modifications. As I think you noted earlier, it doesn't contain any cards that cause Honor losses to the Rokugani players, so it being bound to old Shadowlands Faction Rules of not being allowed to do so would be irrelevant. Brook Cunningham, "Sun and Moon #rules-questions", 17 May 2025