Strike Quickly
Legend of the Five Rings card from The Dead of Winter
Open in Oracle of the Void
- Card Type
- Strategy
- Gold Cost
- 0
- Card Text
- Battle: If you are the Defender, choose your performing unbowed Personality: Move him to the current battlefield. You may take an additional Battle action to use one of his base abilities. After the additional action ends, or you choose not to take it, move him home.
- Focus Value
- 1
- Legality
- Destroyer War (Celestial)
- Deck
- Fate
Printings
The Dead of Winter
- Rarity
- Common
- Flavor Text
- "We will find a way to destroy the creature. It is inevitable." - Moto Tsusung
- Artist
- Edwin David
- Card Number
- 149
- Publisher
- Alderac Entertainment Group
Rules Q&A
- Q: Now at the end of Daigotsu's action, we have 2 static text, one saying that "After the additional action ends, or you choose not to take it, move him home," and one that says "That player may take an additional Battle action."
Does this not mean that the active player would get to choose which happens first based upon the Timing Sequence?
A: No, because of the Additional action rules: When an additional action is granted while a non-Reaction action is in progress, the timing of the additional action is delayed: the opportunity to take it happens once the current non-Reaction action has ended, and once the opportunity to play Reactions to the end of the action has passed. This makes sure that Battle actions can not occur within other Battle actions, or Limited/Opens within other Limited/Opens.
The performer of Strike Quickly moves home in Step B of the Timing Sequence, for effects/traits triggered by the additional action granted by Strike Quickly; the additional action granted by Iron Will is taken after Step C, for Reactions triggered by that additional action. Alex Jones, "Strike Quickly and Iron Will", 2 Oct 2011 - Q: If so, why?
A: Let me try the next question first.... Zen Faulkes, "Strike Quickly and Iron Will", 24 Sep 2011 - Q: My understanding was that "Take an additional battle action" was not the same as "take a battle action right now." Taking an additional battle action effectively put a battle action opportunity next in line for a given player, as opposed to simply taking a battle action in the middle of another action--which appears to what is happening in the current ruling.
A: Indeed, it is explicitly stated in the rules glossary (as of this writing - we recognized in the Rules Junta discussion that have some revision to do) that this is why additional actions are delayed effects: "This makes sure that Battle actions can not occur within other Battle actions" (http://rules.l5r.com/CE_Glossary_A#Additional_action).
As to "Why" this happens, I think the key word in your sentence is "effectively." You are thinking the rule is, "Move the action to the next player opportunity to take that action" - because this was what the rule usually serves to do. But the devil's in the details, and the exact wording of the timing in the rules is different.
The rule for delaying additional actions: "the timing of the additional action is delayed, such that the action is taken once the action or trait that granted it has ended". So for this particular Reaction that grants an additional action, that additional delayed action is going to pop right in after the Reaction.
As I said: That was discussion version one point zero. Going to flag this for the Rules Junta now to see if they have more to add. Zen Faulkes, "Strike Quickly and Iron Will", 24 Sep 2011 - Q: Does the additional action created by Iron Will happen before the personality is moved back home by the delayed effects of Strike Quickly?
A: Before.
The reason for this is that once you start an action, it runs through to completion (The Priority Rule; http://rules.l5r.com/CE_Timing#Priority). This is made complicated by the rules for additional actions, though, which introduce several delays. (I'd thought the timing sequence walking through those tricky timing bits answered the question, but can see in retrospect, with the nudge, that it needed the last steps made explicit. Sorry.)
Here's the breakdown of the timing, continued:
A. Player 1 plays Strike Quickly, we fast forward to action resolution ... Effect (a): Move Personality. Effect (b): Additional action, delayed until after Strike Quickly ends. Effect (c): Move Personality home, delayed until after the action enabled by Effect (b) ends. Strike Quickly ends.
B. Player 1 takes Battle action from Personality's ability. Step 1: Announce the action Step 2: Action targets an enemy Paragon with higher PH.
C. Player 2 takes Iron Will's Reaction after targeting. We fast forward to action resolution ... Effect (a). Tells you to ignore costs and negate effects of Battle action (which haven't happened, but the effect applies in the future). Effect (b). Player 1 gets additional action, delayed until after Iron Will ends. Iron Will ends, which triggers the delayed effect (b), above.
D. Player 1 uses additional action from Iron Will.
E (B, resumed). Player 1 resumes Battle action from Personality's ability (Effect (b)) Step 3: Pay costs (which are ignored due to Iron Will). Step 4: Resolve effects (which are negated due to Iron Will).
F . Player 1's Personality is moved home by delayed Effect (c) from Strike Quickly. Zen Faulkes, "Strike Quickly and Iron Will", 24 Sep 2011 - Q: I play Strike Quickly, move in someone, take an additional action to use one of his base abilities and my opponent reacts with Iron Will. What happens then?
A: Let me make sure I understand what's happening here. Strike Quickly can't target another player's Paragon (it only targets your Personality), so Iron Will is reacting to the ability used by the Personality you moved. Zen Faulkes, "Strike Quickly and Iron Will", 22 Sep 2011 - Q: Do I move home immediately, before I can take an additional action from Iron Will?
A: Because it involves an additional action, the exact timing of this one turns out to be... subtle.
A. Player 1 plays Strike Quickly, we fast forward to action resolution ... Effect (a): Move Personality. Effect (b): Additional action, delayed until after Strike Quickly ends. Effect (c): Move Personality home, delayed until after the action enabled by Effect (b) ends. Strike Quickly ends.
B. Player 1 takes Battle action from Personality's ability. Step 1: Announce the action Step 2: Action targets an enemy Paragon with higher PH.
C. Player 2 takes Iron Will's Reaction after targeting. We fast forward to action resolution ... Effect (a). Tells you to ignore costs and negate effects of Battle action (which haven't happened, but the effect applies in the future). Effect (b). Player 1 gets additional action, delayed until after Iron Will ends. Effect (c). Iron Will ends. Zen Faulkes, "Strike Quickly and Iron Will", 22 Sep 2011 - Q: Mantis Player has a sizeable force. Ronin player has unbowed Tamago. Chuuna bows and targets Tamago. Mantis player declares attack and assigns peeps. Ronin player uses Strike Quickly w/ Tamago. Tamago moves in, bows from Chuuna. ...
(C)an I use Strike Quickly with Tamago and use his ability, or no?
A: No.
http://rules.l5r.com/CE_Costs_and_restr ... ermissions: "A permission does not break rules that it doesn't specifically refer to.
"Example: 'Your target Infantry Personality may assign in Cavalry Maneuvers' does not allow a bowed unit to assign."
Similarly, being allowed to take an action to use a base ability does not mention "even if bowed", so it doesn't override that rule. Zen Faulkes, "Moshi Chuuna vs Strike Quickly", 2 Mar 2011