The Plain of Glass
Legend of the Five Rings card from Embers of War
Open in Oracle of the Void
- Card Type
- Stronghold
- Province Strength
- 7
- Gold Production
- 4
- Starting Family Honor
- 0
- Clan
- Spider
- Card Text
- You do not lose Honor from Spider Clan and Fate cards you own.
You may use the rulebook Conquest ability twice per turn during the same battle.
Equipping Followers is a Battle/Limited ability for you. - Legality
- Age of Conquest (Emperor)
- Deck
- Pre-Game
Printings
Embers of War
- Rarity
- Fixed
- Flavor Text
- Far to the west, on the desolate plains plagued by storms, the Spider held dominion of the ruined lands.
- Artist
- Noah Bradley
- Card Number
- 158
- Publisher
- Alderac Entertainment Group
Rules Q&A
- Q: The Plain of Glass You do not lose Honor from Spider Clan and Fate cards you own. You may use the rulebook Conquest ability twice per turn during the same battle.
Player Abilities (from the Comprehensive Rules) (Conquest) Reaction: After a battle resolution ends, choose your performing attacking Conqueror Personality at that battlefield: Straighten his unit. It will not bow from the battle’s resolution.
This all worked fine and dandy until earlier today, when the Once Per Trigger rule was restored. The Plain of Glass allows a second use of the Conquest ability per battle, waiving its usual once per turn restrictions. However, it does not explicitly waive the (now extant) Once Per Trigger restriction (thus, you could Conquest two people if and only if a given battle somehow had a second battle resolution, which is not possible at least under the EE card set, if at all).
Should The Plain of Glass receive corrective technical errata to accommodate the new rule, or should this be read as an instance of the "there is always a way to use the card" quasi-rule that exempts Hidden Defenses from needing an explicit waiver of the Rule of Presence?
A: The text "during the same battle" allows the Conquest ability to react twice to the same trigger, since there is only one trigger for the Conquest ability in any one battle.
Note: If the "Once per trigger" rule had been in effect while we were wording this card, it would have had different text, but it still works as is so we're not changing it. Alex Jones, "The Plain of Glass and Once Per Trigger", 1 Feb 2013 - Q: Hi,
I need a clarification about situation. I have in my army Master scouts and Daidoij Ebizo. The both cards have a trait After the resolution of your Recon action: Give Ebizo +1F/Master scouts +1F. I have Seeking the Truth card which is Recon and have Reaction: After engaging, choose your performing unbowed Scout at the current battlefield: You have Reconnaissance there. Put a non-Unique Battle Strategy in your discard pile into your hand. After this battle ends, if you did not destroy the battlefield's province or an army, discard a card at random. In my discard pile and other Seeking the Truth card in my hand. The battle starts and I use the recon Seeking the Truth ability which I target my other Seeking the Truth card in my discard pile. Can I now play the Seeking the Truth I have taken from My discard pile? If I can I will take my used Seeking the Truth card and, so on, and so on. In this way I can meke my Ebizo and Master scouts for ex. 100F bonus and then take any other strategy card in my discard pile? I just need clarifikation becos I don't know if Seeking th truth is a battle strategy?
Other Questions are: Does the Conquest Reaction: After a battle resolution ends, choose your performing attacking Conqueror Personality at that battlefield: Straighten his unit. It will not bow from the battle’s resolution. Does it can be made once per turn or once per battle? I think that it can be used once per turn becouse it is a reaction action but i am confused by the trait "After a battle resolution ends". And what if I am useeing the The Plain of Glass stronghold which seys "You may use the rulebook Conquest ability twice per turn during the same battle." can I use it twice per turn but in difrent battles or only twice in one battle?
Another one: Does the dishonor victory conditions which are: A player can lose by Dishonor, representing his or her faction being expelled from Rokugani society for offenses against honor. If a player’s Family Honor ever becomes –20 or below, the player loses the game at the beginning of his or her next End Phase, even if he or she returns to -19 or higher Family Honor. When my enemy will lose honor to -20 in my turn does he/she lose the game in his/her turn end phase or in his next turn end phase? When my enemy lose honor to -20 in his/her turn does he/she lose in his/her end phase or in his/her next turn end phase?
And the last one: Den of Iniquity when I used it ability on personality with 0 personal honor does it controler lose 0 honor?:)
thenks for reply Tom
A: Seeking the Truth is not a Battle Strategy, so it may not be retrieved from the discard pile by Seeking the Truth.
The Conquest ability can, like all other abilities unless otherwise stated, be used once per turn. The clause "After a battle resolution ends" tells you when you may use the ability; it has nothing to do with how often you may use the ability.
The Plain of Glass's trait allows you to use the Conquest ability twice per turn, but both uses must react to the end of the same battle's resolution.
At the beginning of your End Phase, if your Family Honour has ever been -20 or below, you lose the game.
Targeting a Personality with base Personal Honour of 0 will cause his controller to lose 0 honour. Alex Jones, "Seeking the Truth mega pump", 31 May 2012